View Full Version : PC Kingdoms of Amalur
02-11-2012, 04:07 AM
I was just wondering if anyone has played/ is playing Kingdoms of Amalur: Reckoning.
:em0152: i'm currently a level 11 Dokkalfar (Dark Elf) Mage with some Rogue talents.
i'm loving the gameplay and the skills. i like how you don't need to use skills only, and that you can just use your weapons. the quests are fun too, i keep getting sidetracked by all of them. and always forget where i have to go for the main one. :em0143:
what are your guy's thoughts on it?
02-21-2012, 03:53 AM
LOL im the same, i always get distracted by things xD Im a level 17 Rogue, using daggers. Didnt knew they were overpowered untill i was level 10 or something =p
02-27-2012, 07:48 AM
level 26 now. i kinda stopped playing cause i was too into it. kinda sad really.. but yea. I'm a Warlock now (Rogue-Mage Talents). thankfully hostile mode is always off, cause every time i would blink i would get attacked cause of my poison.. =P
03-17-2012, 12:31 PM
I am a level 39 (Varani) Shadowcloak O.O Currently trying to finish all the quests in Klurikon :D
It is pretty fun, but I hear there is a game breaking bug in one of the quests.
The weapons are awesome! The mage skills looks waaaaaaaay cooler than all the other skills!!
I ended up switching between Faeblades (wide range dash attack), Daggers (stealth kill), Bow (long range area attack) and Chakra discs :D Those discs are cool!!
The patch is coming out soon tho!!! March 20? Along with the Legend of Dead Kel?
03-27-2012, 11:32 AM
As for myself...I play the game too...
The Difficulty is a joke...BACK IN THE OLD DAYS "NORMAL" difficulty was associated with you being forced to learn HOW TO FUCKING THE PLAY THE GAME PROPERLY!!! Gaming itself is a joke nowadays...sooner or later, I won't be so surprised to see ANOTHER videogame crash after this...
Kingdoms of Amalur won't even convince you to make use of those special potions for resistance, infliction bonuses and a stupid antidote..just buy a lot of health potions, venture out, and kill shit. It was SO bad; I HAD to make it harder myself by disabling Autosave, refusing the use of Quicktravel (No matter how repetitive it gets, because combat is still a guilty pleasure/Hell, not even if I'm cursed). And its in Hard mode in case you're wondering.
I believe this game has so much potential though...with all the things you can make for one, this has the potential to venture into further lengths of difficulty...
03-27-2012, 03:27 PM
^ Yeah back in the old days games were pretty difficult. But that said, it also depended on the game. My brother and I both played KKND when we were little and it was tough, we struggled with the missions, but when we played it last year, it was easy. I mean, too easy! So you could say games get easier with age too.
But that said, I will agree with your general statement. All you need are health and optionally mana potions.
Though, I do not understand why you would disable auto-save or not use quick travel as it's purpose is to save time. The game itself is about 50 hours of game-play, and you'll only add an additional 20 hours of monotonous game-play by doing that. In fact, it doesn't make the game harder at all! That only adds to the feeling of an easy game when you slaughter the monsters in your path!
The game is really easy even in hard mode. You could die rarely, but only if you play illogically. Changing modes of difficulty is just buffing the monsters and changing a few world stats. Hence, why I usually max it out in all the games I play. But does that really constitute as more difficult? Or just adapting your play style so you are forced spend more time on each fight? Joy is interpretted in different ways for people, but I like mauling threw monsters to get cool loot--I don't really care how difficult the small fry are.
Like, I find it fun completing a set (even though, my crafted armor is probably waaay better than the set by the time I get the whole thing). And even then, sometimes my gear feels overpowered, other times it seems to be barely up to snuff.
Here is bit about armor rating from the guide manual:
100 armor rating (AR) = blocks ~40% damage
500 AR = blocks ~77%
1000 AR = blocks ~87%
And if you think about it, the problem of a game not being hard enough is prevalent in most modern games once you hit a certain point (i.e., crafting your own stuff). Could the game be harder? Yes. If you couldn't craft your own stuff, like in the games of old. But crafting and playing smart is what makes a game fun. And it's hard to equalize that.
And who knew the goddamn unkillable man eating plants would be the hardest hitting things in the game.
I did note that daggers/fae blades were overpowered when compared to longswords and greatswords-but I prefer the longsword because... I like swords.
03-27-2012, 04:54 PM
But crafting and playing smart is what makes a game fun. And it's hard to equalize that.Apparently, MedianXL (Diablo II Expansion mod) is good at "Equalizing"...hell, it has more diversity than other RPGs nowadays. Why?? Well...
Amazons have Bow Skills, Spear Skills, and Blood Magic
Sorceresses have access to 4 elements, and whether they would become Combat-magi is up to them
Paladins have access to Light and Darkness skills...and each is actually separate...
Barbarians may be the strongest Melee fighters in the game, but they also have access to Throwing Axes and OTHER Barbarian Spirits...
...and that's just the tip of the iceberg...
And then there are the Uberquests...hooo boy..
03-27-2012, 05:11 PM
I'll be honest, I've never played Diablo I or II.
But, as I said, you enjoy the fun in killing stuff. I really don't care as long as it's beatable and I get something out of it (aka loot usually).
My version of fun is the loot. The purpose of the loot is to look badass and to be stronger--which is what appears to be happening (though, happening to easily)
And equalizing is trying to cater to the whole audience, which is impossible. I figure it is a mod because that is another's interpretation of fun that effects the original equalized balance tot he game. Essentially, not everyone would enjoy the mod. (Unless, the mod is really that popular! oO)
I'm sure Blizzard probably had a few of those ideas from the mod in mind when they were making Diablo II, but they couldn't put it in for various reason (just a hypothesis).
03-27-2012, 05:24 PM
The Mod really IS that popular....among Diablo II veterans at most....
Maybe...since Barbarian Shaman are known to have one of the strictest builds in the game for example...but that doesn't justify turning an Earthquake into a regular Bash Attack (Both level 1 skills)...
You'd say this is imba, until you find out that the monsters have Elite versions of themselves (So frequent, its common) that shit thunder and puke lightning.
The Loot is probably what were all in for (Basically, KoA is built on it)...though, the feeling of adventure is all but lost thanks to bullshit like "Quests" (KoA and Skyrim are one of the current games that avert it)...at least your fully free to do whatever you can within the game's mechanics...even skipping a quest or 2 to venture on the convincingly fuckhueg world...
03-30-2012, 09:23 AM
Max level, and already beat the Dead Kel DLC. This game is 1 of the best 1's I've played lately, hope they will release a bigger DLC in the future.
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