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| RPG Guide This is where you talk about all the updates and battles you do inside our RPG game. For more info visit http://forum.nihonomaru.com/inferno.php |
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#1 |
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Join Date: Jun 2007 Location: ^^right up there
Posts: 1,904
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NM's RPG FAQ
**Please post questions, answers, concerns, suggestions, criticisms, problems, and solutions in this thread!**
carbonicer and The One put together this outstanding FAQ for the MO* RPG. Feel free to post questions about the RPG in this thread. (And if you want to, feel free to rep the authors!) *MO = before NM Credits: The One - Providing information unknown to carbonicer, proof reading carbonicer's work and doing tags. tfoo - Working on the RPG and adding new things into it while supplying FAQ Questions. (Craves RPG feedback!) carbonicer - Writing up the guides and information. lol tfoo helped Table of Contents (All information is subject to change) 1. Stats 2. Weapon Stat Explanation 3. Skill Point Explanation 4. FAQ ----------------------------------------------------------------------- 1. Stats HP aka Health points Each point added increases your HP by 5 points. This will increase your life span in battles. MP aka Mana points Each point added will increase your MP by 5 points. This allows you to cast more magic. If you are a mage and use magic often you will need to increase this because when your spells level up so does the MP cost of using the spell. STR aka Strength Each point added will increase your strength by 1 point. You will require strength because this increases your weight capacity and then you can equip better armour/weapons/etc. Strength also increases the damage you deal during battles. Strength also aids the factor of escaping from battles! DEF aka Defence Each point added will increase your defence by 1 point. Increasing defence allows you to receive less damage done by an enemy physically. DEF does not lessen damage done by magic. MAG aka Magic Each point added to Magic increases your magic by 1 point. Increasing magic allows you to deal more damage/effect with your spells. Magic will also affect buffing/healing spells in the same manner as offensive spells. MAG DEF aka Magic Defence Adding 1 point into MAG DEF will increase it by 1. The more magic defence you have, the more resistant you will be against ""Offensive"" spells Mag def does not weaken the effect of supportive/healing spells. SPD aka Speed Increase SPD by 1 point and it will go up by 1. More SPD means more turns in a battle, since this RPG is turn based (anyone who has played FFX will find this familiar). The advantages in increased SPD is that you will have more turns to do whatever you choose in a battle. This is particularly useful when you are facing a mass army of enemies. (:P anyone who has faced the wolves at Bellow Pass should know how important SPD is) E.g. A person with 10 SPD would probably get his turns like this facing an enemy with 20 SPD Attack Turn Enemy Enemy Player Enemy Player Enemy Enemy While a 20SPD person facing a 20SPD enemy would probably get this Attack Turn Player Enemy Player Enemy Player Enemy DEX aka Dexterity Like the other stats 1:1 increment. DEX is basically your hit/miss ratio. The more DEX you have, the higher chance of landing a hit on an enemy. Your hit probability will also depend on the enemy's EVA. E.g. You have 30 DEX while a monster has 200 EVA...(pretty sure there was one XD) it's EVA is very high so its obviously very hard to hit. No DEX can be like 10% hit chance!! So DEX is good for melee fighters! This only affects your physical attacks with weapons. It does not affect your spell accuracy as they have their own accuracy. (Each spell is different) EVA aka Evasion 1:1 stat increment. EVA will increase your chances to evade physical attacks from enemies. The Evasion probability will also depend on the opponent's DEX. EVA does not increase your chance of missing Magic spells, because they have their own accuracy - scan/check the spell to see the accuracy. ~~~~~It also seems that whatever stat point you add to whatever stat you choose will also add some HP!!! ^^ Bonus weird thing! Though as soon as you remove that stat point it will go back down, so don't be thinking you'll be able to constantly play around with the points to get more HP XD~~~~~ -------------------------------------------------------------------------- 2. Weapon Stat Explanation Strength STR Only affects Weapons, it does not affect armour and any non offensive item I had 5 base points in STR and went and tested how the damage works. Equipping only one at a time the results came out like this: A "Rusty Shortsword" with 3 STR dealt damage around 0~9 A "Shank" with 75 STR dealt damage around 30~55 From this you can see how the 75 STR Shank has been more useful then a 3 STR Rusty Shortsword. Defence After being naked then fully loaded with armour and all... the verdict is that the defense stat shown is basically ignorable. I had 5 base points in DEF and tested how armour works. A naked me received damage ranging from 8~17 While a fully equipped me received damage ranging from 7~18 From this you can see that armour and the DEF stat shown does not affect your real defense. The reason you wear defensive equipment is because most of them have been "modified" Usually with +HP or +EVA. Customise This currently has been disabled in the RPG Modifiers This is where you can view to see if your equipment has anything modified to it. Modified weapons usually are ones bought from shops, so 'scan' them before buying ;) This is different from enchantment as enchantments are made by yourself while modifications are predone. Enchant So far there is the only enchantment "Lighten You Load" which is pretty useless.. To understand how the concept of enchantment works u look at your weapon. My inventory---->[dagger, staff etc] Name: Shank Strength: 75 Defence: 75 Weight: 40 Enchant: 75 See the enchant, that is basically how many points there are for enchanting. All enchanting spells requires the weapon to have a certain amount of enchantment points. The "Lighten Your Load" spell requires 50 enchantment points. The Shank currently has 75 enchantment points and therefore it has enough to gain the "Lighten Your Load" enchantment. 75-50 = 25 (after using Lighten Your Load enchantment) Now the shank is lighter but left with 25 enchantment points! -------------------------------------------------------------------------- 3. Skill Point Explanation Alchemy Increase Alchemy points to be able to mix better potions together to form greater potions! Welding Welding is for when you combine components to use afterwards. In the making of a weapon, welding is probably handy when you make the weapon itself. Currently there are no tools so, no use for welding thus far. To combine components, a tool is also necessary XD (this is what I think it does, from my experience with the RPG, if it isn't so please do tell) Edit: This is the same skill as "Crafting" that enchantments can require... --tfoo Arcane Increase Arcane points to be able to use stronger and greater spells Combat Increase Combat points to be able to use Attack skills, stronger Skills would require you to have higher combat points Taming Increase Taming points so it makes it pets easy to control and quicker to be obedient and easier to control stronger pets. -------------------------------------------------------------------------- 4. FAQ
Feel free to post questions and answers in this thread! Last edited by tfoobot : 04-19-2008 at 08:38 PM. Reason: Oh, no reason. |
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#2 |
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Status: Offline
Join Date: Jun 2007
Posts: 128
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Re: NM's RPG FAQ
can i equip one sword per hand ??
and y can't go into wrath swarp ? |
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#3 | |
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Join Date: Jun 2007 Location: ^^right up there
Posts: 1,904
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Re: NM's RPG FAQ
Quote:
To get to Wrath Falls, you have to go another way around. Last edited by tfoobot : 06-26-2007 at 06:00 PM. |
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#4 |
![]() Status: Offline
Join Date: Jun 2007 Location: ^^right up there
Posts: 1,904
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Re: NM's RPG FAQ
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#5 |
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Re: NM's RPG FAQ
wow.... keep it up tfoo lol..... i think i have become completely lazy to help out :p
lol maybe if i can instantly get my 1k postsback then i'll b happy chappy ahhahahaha jk i haven't much time for forums now..... |
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#6 |
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Join Date: Jun 2007 Location: ^^right up there
Posts: 1,904
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Re: NM's RPG FAQ
Hi, carbon!
11 July '07: Added some new attack spells, and a new staff... |
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#7 |
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Status: Offline
Join Date: Jul 2007
Posts: 1,374
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Re: NM's RPG FAQ
goooooooooooooo tfoobot ;o
C_C |
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#8 |
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Re: NM's RPG FAQ
lol have u got any personal beta testers XD
before me kiki, nene were the testers.. but then they jus zoomed way infront and became gods........ |
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#9 | |
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Join Date: Jun 2007 Location: ^^right up there
Posts: 1,904
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Re: NM's RPG FAQ
Quote:
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#10 |
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Join Date: Jun 2007 Location: somewhere boring
Posts: 1,951
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Re: NM's RPG FAQ
are there no shops right now??? cuz i cant find any shops in slempik pasture
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