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NM's RPG FAQ

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Old 07-26-2007, 05:45 AM   #21
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Re: NM's RPG FAQ

Hey there ;]
Im just wondering why cant i kill anything all i encounter is frogs and they keep evading my attacks ;[
can you help me and give me advice?
 
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Old 07-26-2007, 06:10 AM   #22
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Re: NM's RPG FAQ

I'll answer this one. The beginning isn't very clear on where beginners should go yet, but the first place newbies should go is Whittle Fields to fight bees, they have much lower stats and can be killed faster. I'm sure it'd be best to dual wield kitchen knifes so you can begin fighting at 9 strength.

Last edited by Azurestrike : 07-26-2007 at 09:51 AM.
 
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Old 07-26-2007, 06:24 AM   #23
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Re: NM's RPG FAQ

but there is no shop in the starting place ;[
 
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Old 07-26-2007, 09:48 AM   #24
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Re: NM's RPG FAQ

It's not really a shop, it's the kitchen, you can buy a kitchen knife for 3 gil, pretty cheap. And you can dual wield 'em too.
 
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Old 07-26-2007, 11:37 AM   #25
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Re: NM's RPG FAQ

Cool thanks ive got two kitchen knifes now ;]

Im doing okay not got a level yet ;[

anything else you can help me with?
 
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Old 07-26-2007, 07:55 PM   #26
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Re: NM's RPG FAQ

Once you've leveled to level 2 or 3, tackle the frogs. Beyond the frogs is a better shop.

Talk to the NPCs. Don't go fight wolves for a while lol

btw: the new kitchen shop and knives was AzureStrike's idea, a good one imo


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Last edited by tfoobot : 07-26-2007 at 08:01 PM.
 
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Old 07-27-2007, 03:46 AM   #27
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Re: NM's RPG FAQ

It might be best if you just stick with having the opening message for the person in Slempik pastures to tell the player to go to the FAQs with a link directly sending the player to this thread.

We get too many people with no idea of where to go and thus head into the wolves or the skunks, so they die really quickly.

It also might be best if you give the players more beginning quests, like kill ## of bees and you get a prize of light honey or 100 gil or something unique even. Queen bee's stinger "Dagger" sounds nice for a quest reward, giving like 7 str, (Even an enchantment to poison the enemy if the enemy is struck?) or something, then the player will just need to buy one tinkers dagger to accompany it or the player can just leave it in the inventory after buying a tinker's light sword.
 
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Old 07-27-2007, 05:00 AM   #28
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Re: NM's RPG FAQ

that would be cool ;]
 
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Old 07-27-2007, 05:05 AM   #29
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Re: NM's RPG FAQ

Heck, if there's a way to have items consumed for quests, you could have someone in trodania or the temple or something upgrade the Queen bee's stinger into a Stinkle Bear's fang with the venom pouch or something maybe making it a 12 str dagger and have a stronger poison.
 
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Old 07-27-2007, 05:42 AM   #30
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Re: NM's RPG FAQ

Cool i need a whole lot of gil ;] i have barley any
 
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