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NM's RPG FAQ

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Old 07-13-2007, 06:21 PM   #11
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Re: NM's RPG FAQ

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Originally Posted by crimsonblood View Post
are there no shops right now??? cuz i cant find any shops in slempik pasture
You won't reach shops until you've clobbered a few bees and/or frogs. Make sure to level up before you go after frogs

Edit: This changed 7/25/07...there's now a little "shop" in Slempik Pasture.


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Last edited by tfoobot : 07-26-2007 at 07:52 PM.
 
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Old 07-13-2007, 07:20 PM   #12
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Re: NM's RPG FAQ

7/14/07: Added some new items.


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Old 07-14-2007, 09:21 AM   #13
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Re: NM's RPG FAQ

Where do I find attack skills to buy? Magic was easy to find but I couldn't find any attack skills, also, how do I get pets?

Edit: Nevermind, I found out where you can get a pet. But I still don't know about attack skills.

Last edited by Azurestrike : 07-14-2007 at 11:56 AM.
 
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Old 07-14-2007, 12:01 PM   #14
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Re: NM's RPG FAQ

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Originally Posted by Azurestrike View Post
Where do I find attack skills to buy? Magic was easy to find but I couldn't find any attack skills, also, how do I get pets?

Edit: Nevermind, I found out where you can get a pet. But I still don't know about attack skills.
Sorry, I've neglected attack types. I'll get to work on it.

Edit: 7/14/07: Added some attack types.


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Last edited by tfoobot : 07-14-2007 at 12:44 PM. Reason: Oh, no reason.
 
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Old 07-14-2007, 12:37 PM   #15
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Re: NM's RPG FAQ

What do the attack areas (head, torso, arm, leg) help with?

I once tried attacking different spots but I didn't notice much of a difference.

Is there a limit to the amount of levels a spell can get?

Last edited by Azurestrike : 07-14-2007 at 12:42 PM.
 
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Old 07-14-2007, 12:46 PM   #16
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Re: NM's RPG FAQ

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Originally Posted by Azurestrike View Post
What do the attack areas (head, torso, arm, leg) help with?

I once tried attacking different spots but I didn't notice much of a difference.
Ima go experiment with these weak spots. You might experience some weirdness until I get it right. :th_SadPuppyEyes:

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Originally Posted by Azurestrike View Post
Is there a limit to the amount of levels a spell can get?
Some spells have a limit, maybe around level 10. Some don't have a limit.


Edit: 7/14/10: Several monsters now have weak points.

...and the Shield of Willow spell now only takes 9 arcane.


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Last edited by tfoobot : 07-14-2007 at 06:20 PM. Reason: Oh, no reason.
 
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Old 07-14-2007, 01:25 PM   #17
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Re: NM's RPG FAQ

Will there be a way to just cast a certain level of a spell instead of having to only cast the highest level of it? Or did I not look hard enough?
 
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Old 07-14-2007, 01:32 PM   #18
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Re: NM's RPG FAQ

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Originally Posted by Azurestrike View Post
Will there be a way to just cast a certain level of a spell instead of having to only cast the highest level of it? Or did I not look hard enough?
I don't think that's possible in the game. I don't have a way to enable that kind of behavior. :crap:


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Old 07-25-2007, 08:35 PM   #19
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Re: NM's RPG FAQ

I took a look at enchantments through an Admin Demo by the developer of the RPG system itself. How do the spells work for the enchantments? Do they use the caster's MP? Do they use the magic level that the caster has? How about the level of the spell itself?
 
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Old 07-25-2007, 08:58 PM   #20
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Re: NM's RPG FAQ

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Originally Posted by Azurestrike View Post
I took a look at enchantments through an Admin Demo by the developer of the RPG system itself. How do the spells work for the enchantments? Do they use the caster's MP? Do they use the magic level that the caster has? How about the level of the spell itself?
You mean if an enchantment causes a weapon to cast a spell when it hits? I guess it must use the weapon-holder's magic level. I don't think they drain the weapon-holder's MP (based on what I remember about setting up and using such enchantments before), but I could be wrong. I'm not sure whether or not such spells can level up, I never tested that far. There's an enchantment in our RPG now, but you can't see it yet lol (Soon! Soon!). Then one of you high-level players can tell me what you find out.

By "soon" I mean in the next 24-72 hours. I've been setting stuff up; but it can't go live until it's all set up properly.


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